This is a list of known commands in Zork.
Commands[]
Movement Commands[]
| Command | Shortcut | Action |
|---|---|---|
| north | n | Move north. |
| south | s | Move south. |
| east | e | Move east. |
| west | w | Move west. |
| northeast | ne | Move northeast. |
| northwest | nw | Move northwest. |
| southeast | se | Move southeast. |
| southwest | sw | Move southwest. |
| up | u | Move up. |
| down | d | Move down. |
| look | l | Looks around at current location. |
| save | Save state to a file. | |
| restore | Restores a saved state. | |
| restart | Restarts the game. | |
| verbose | Gives full description after each command. | |
| score | Displays score and ranking. | |
| diagnose | Give description of health. | |
| brief | Give a description upon first entering an area. | |
| superbrief | Never describe an area. | |
| quit | q | Quit game. |
| climb | Climbs (up). | |
| g | Redo last command. | |
| go (direction) | Go towards direction (west/east/north/south/in/out/into). | |
| enter | In to the place (window, etc.) | |
| in | Go into something (e.g. window). | |
| out | Go out of the place (e.g. kitchen). | |
| hi/hello | Say hello... |
Item commands[]
| Command | Shortcut | Action |
|---|---|---|
| get/take/grab (item) | Removes item from current room; places it in your inventory. | |
| get/take/grab all | Takes all takeable objects in room. | |
| throw (item) at (location) | Throws the item at something. | |
| open (container) | Opens the container, whether it is in the room or your inventory. | |
| open (exit) | Opens the exit for travel. | |
| read (item) | Reads what is written on readable item. | |
| drop (item) | Removes item from inventory; places it in current room. | |
| put (item) in (container) | Removes item from inventory; places it in container. | |
| turn (control) with (item) | Attempts to operate the control with the item. | |
| turn on (item) | Turns on the item. | |
| turn off (item) | Turns the item off. | |
| move (object) | Moves a large object that cannot be picked up. | |
| attack (creature) with (item) | Attacks creature with the item. | |
| examine (object) | Examines, or looks, at an object or item or location. | |
| inventory | i | Shows contents of the inventory. |
| eat | Eats item (specifically food). | |
| shout, yell, scream | Aaaarrrrgggghhhh! | |
| close [Door] | Closes door. | |
| tie (item) to (object) | Ties item to object. | |
| pick (item) | Take/get item. | |
| kill self with (weapon) | Humorously commits suicide. | |
| break (item) with (item) | Breaks item. | |
| kill (creature) with (item) | Attacks creature with the item. | |
| pray | When you are in temples... | |
| drink | Drink an item. | |
| smell | Smell an item. | |
| cut (object/item) with (weapon) | Comment: Strange concept, cutting the (object/item).
If (object/item)=self then you commit suicide. | |
| bar | Bar bar... | |
| listen (target) | Listens to a creature or an item. |
Other Commands[]
| Command | Action |
|---|---|
| (none) | I beg your pardon? |
| Zork | At your service! |
| f%&$/s@^#/damn | Random Comment e.g. : Such language in a high-class establishment like this! |
| jump | Random Comment e.g. : Are you proud of yourself? |
| swing (item) | Swoosh! |
Wand commands[]
Wand Comands (only if the wand is in your possession)
| Command | Action |
|---|---|
| fall | Makes the target fall when they move. |
| fantasize | Makes target hallucinate. |
| fear | Makes target afraid and run from the room. |
| feeble | Makes target weak and unable to carry much or fight. |
| fence | Makes target unable to leave the room. |
| ferment | Makes target drunk. |
| fierce | Makes the target angry. |
| filch | Steals from the target. |
| fireproof | Makes the target fireproof. |
| float | Makes an object float. |
| fluoresce | Makes an object glow with light. |
| free | Frees the target; the genie uses this if you give him the chance. |
| freeze | Makes target unable to move. |
| frobizz | |
| frobnoid | |
| frobozzle | |
| fry | Destroys target. |
| fudge | "A strong odor of chocolate permeates the room". |
| fumble | Reduces target's carrying capacity and ocassionaly makes them drop items. |
Thanks for playing Zork!
manual: [1]